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Old Nov 12, 2005, 10:26 PM // 22:26   #41
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(for my necro)

Horde of Devilfire
Type: Spell
Cost: 15 energy
Recharge:60 sec
For 30 seconds, your minions gain +200 health and have +5 health regeneration. If you die, you minions remain loyal to your party and attack 50% faster.
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Old Nov 12, 2005, 10:40 PM // 22:40   #42
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for my water ele

Alastar's Frost Storm
Type: AOE Spell
Cost: 20 energy
Recharge: 60 sec
For 10 seconds, all enemies in target area are struck for 15 cold damage each second, and are encased ice, causing them to move 66% slower. (Exhaustion?)

OH, and this would use the fire storm sprite, but in a blue ice color ^_^

Last edited by Mesmerized; Nov 12, 2005 at 11:57 PM // 23:57..
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Old Nov 12, 2005, 10:56 PM // 22:56   #43
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For my necro

Explosion of Bone
Energy cost: 25
Cast time: 2
Recharge time: 60 Seconds
Type: Enchantment Spell
All for 10 seconds when ever an allied undead dies adjacent foes take 20 damage and begin bleeding for 20 seconds.
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Old Nov 13, 2005, 03:00 AM // 03:00   #44
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Heres mine

Kiss of Nightshade

Cost: 15
Cast time: 1
Recharge time :60
Type: Hex
Attribute: Blood

For the next 20 sec Target suffers 1-5 health degeneration and 1-2 energy degeneration which you gain as regeneration.

or

Sithkaes Embrace

Cost: 10
Cast Time: 1/4
Recharge Time : 60 sec
Type: Enchantment
Attribute: Blood

For the next 30 sec whenever you sacrifice health you gain 3-15 life for each enchantment on you.


/Signed
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Old Nov 13, 2005, 03:19 AM // 03:19   #45
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k... heres my attack

L33T PWN- attribute-none

casting time-1/8 sec
rechargetime-1/2 sec
description- take all health from target other team
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Old Nov 13, 2005, 03:44 AM // 03:44   #46
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okay, i'm not too keen on the idea of creating skills. however, this thread did give me an idea which im sure i'll get flamed for...

what if you could choose ONE existing skill and make it you signature skill but "customizing it" and giving it an X% bonus. A lot like customizing a weapon, except you only get to do it with one skill.

i realize there is the potential to introduce HUGE balance issues but i think it could create the pontential for many more build possibilities.

i say X% because im not sure what it would be, in fact it does not have to be a percent bonus, rather, it could simply be "treat this skill as though there were one more attribute point in the linked attribute"

also, when this skill was used, it was be called "[Character's name]'s [Skill's name]

i think this would be really cool and it wouldn't involve the devs having to check an unlimited suply of custom skills for loopholes, simply checking that all the existing skills still work with 1 possible extra skill point.

i realize it's not as cool as creating your own skill from scratch, but i think it still ads a lot of uniqueness to a build.
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Old Nov 13, 2005, 04:27 AM // 04:27   #47
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i like eldrig's idea on a practical standpoint. however, the rest of me is far from practical, sooooooo.

Name: Death Party (E)
Recharge Time: 60 sec
Energy Cost: 15
Casting Time: 2 sec

Exploit all corpses within 45' (slighty larger than your circle thing) summon one lvl 14 bone horror at each exploited corpse.
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Old Nov 13, 2005, 07:05 AM // 07:05   #48
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Eldrig, I like your idea and but the x% would be kinda hard to work with due to the various abilities that the x% could be applied to. It's a sound idea just needs some tweaking and how bout this. Skills elegable for customization must be non-elite, by customizing them they become elite skills, you can choose to use the non elite form of the skill or the elite form of the skill depending on your build.
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Old Nov 13, 2005, 08:08 AM // 08:08   #49
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yeah, i think my second idea of "this skill functions as though there were one additional point in the linked attribute" is far better than the X% bonus thing.
i suppose we could even got 2 additional points, considering the deminishing returns at high level, but i think 1 would be enough to give people a few fun an interesting options without adding room for severly unbalancing the game

also, i would hope this would be something that could be changed anytie you are in town, just like attribute points.

but

we make them do a mission for it.
but i think that would just get more annoying that infuse runs.

Edit:
to finalize, my idea is this:

at a certain point in the game, after a quest or a mission, you gain the ability to customize one of your skills.

the customized skill behaves as though you had 1 addition attribute point in it's linked attribute.

it does not become an elite skill.

you may change which skill you have customized while in town.

the skill's name gains the prefix "[character name]'s ".

possibly a visual change to the skill bar icon (as the gold border for elite skills, custom skills could have a silver border)

Last edited by Eldrig; Nov 13, 2005 at 08:14 AM // 08:14..
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Old Nov 13, 2005, 08:32 AM // 08:32   #50
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Exclamation Not what this thread is for!

I thought the point of this thread was to respond to the suggestion posted by King Symeon. So I think that's what we should be doing, instead of posting what skill we would make.

Before you say anything:
Quote:
Originally Posted by Deadlyjunk
LEEEEEROY JENKINS!
Shout. All allied warriors rush forwards and aggro huge mobs. If they say anything like: "Why didn't you heal me stupid monk?" within the next minute, they cannot be ressurected or use map travel for 10 minutes. This time must be spent reflecting on the following statement: "It is not fun for the rest of my party if I rush ahead and aggro everything, ruining the game"
Yes, I do realise I'm guilty of this myself...
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Old Nov 13, 2005, 08:32 AM // 08:32   #51
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Quote:
Originally Posted by Eldrig
i realize there is the potential to introduce HUGE balance issues but i think it could create the pontential for many more build possibilities.
Firstly, I want to say that with these signature skills there will be absolutely no balance issues as they are PvE only and would not create the potential for more build possibilites

Quote:
say X% because im not sure what it would be, in fact it does not have to be a percent bonus, rather, it could simply be "treat this skill as though there were one more attribute point in the linked attribute"
Secondly, I'd just like to remind that signature skills have no attribute. Also, I thought that instead of it being available at level 20 (because some people reach level 20 in the jungle etc.) it could instead be available after ascension.

Quote:
okay, i'm not too keen on the idea of creating skills. however, this thread did give me an idea which im sure i'll get flamed for...

what if you could choose ONE existing skill and make it you signature skill but "customizing it" and giving it an X% bonus. A lot like customizing a weapon, except you only get to do it with one skill.

also, when this skill was used, it was be called "[Character's name]'s [Skill's name]

i think this would be really cool and it wouldn't involve the devs having to check an unlimited suply of custom skills for loopholes, simply checking that all the existing skills still work with 1 possible extra skill point.

i realize it's not as cool as creating your own skill from scratch, but i think it still ads a lot of uniqueness to a build.
Thirdly, yes while your idea would be easier, I feel that this really isn't a 'Signature Skill' as it is just another skill modified.
Maybe, when you go onto the Signature Skill 'window', you can either choose to make you own signature skill from scratch, or choose from existing skills so you can modify one.
Yes maybe it might be a bit of a job for the devs to create the 'creation engine', but if you think about it when they made the game skills they must have done similar things via coding.

This time, it's you that makes you signature skill. You choose from a compiled list of effects for the skill. Kendaki mentioned earlier there shouldn't be a limit to the number of effects. Maybe, but I think this might mean that people choose 20 effects that are, as they are so low, numbers 1 each. Still, a skill doing so many things would be ultra powerful, even for PvE. I think maybe there should be a limit of 5 effects. And remember, the more effects you choose, the less effective they become due to the engine's limits. You can make them more powerful, but this will increase the energy cost/adrenaline cost/whatever cost, and perhaps the casting time too.
If you wish, you can choose to make your Signature Skill elite, which would simply mean a slightly lesser energy cost and a slightly higher limit for the power of the skill.

Regarding the symbol Kendaki, yes I think having an all-encompassing symbol would be the best idea. If someone clicks on you, they will see it being used with the symbol and the name you gave it beside. And obviously if it is elite it will have a gold frame. I was thinking a big gold S on a brown background, perhaps with a little pattern too.

Quote:
Originally Posted by Eldrig
yeah, i think my second idea of "this skill functions as though there were one additional point in the linked attribute" is far better than the X% bonus thing.
i suppose we could even got 2 additional points, considering the deminishing returns at high level, but i think 1 would be enough to give people a few fun an interesting options without adding room for severly unbalancing the game

also, i would hope this would be something that could be changed anytie you are in town, just like attribute points.

but

we make them do a mission for it.
but i think that would just get more annoying that infuse runs.

Edit:
to finalize, my idea is this:

at a certain point in the game, after a quest or a mission, you gain the ability to customize one of your skills.

the customized skill behaves as though you had 1 addition attribute point in it's linked attribute.

it does not become an elite skill.

you may change which skill you have customized while in town.

the skill's name gains the prefix "[character name]'s ".

possibly a visual change to the skill bar icon (as the gold border for elite skills, custom skills could have a silver border)
There is no attribute. You can make it an elite skill thus making it slightly more able. You receive the ability to create the Signature SKill after ascension. It will not unbalance the game as it is PvE only.
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Old Nov 13, 2005, 09:03 AM // 09:03   #52
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notice we are talking about totaly different things?
the premis of my idea involves skills with attributes.
your idea does not.

i realise we have different definitions of "signature move"
i think of a signature move as a normal thing that a particular person uses a lot and is very good at, thus making it his signature. if you think about real life examples of signature moves, they are not usually crazy invented things, but rather, a signature upper cut, or a signature triple round kick.

this is why we disagree.

edit: also, why do you think PvE only skills will not unbalance the game? notice they keep nerfing PvE only farming skills? some of us play ONLY PvE, and if someone creates a masterskill, everyone will just duplicate it.
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Old Nov 13, 2005, 09:41 AM // 09:41   #53
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Quote:
Originally Posted by Eldrig
i realise we have different definitions of "signature move"
i think of a signature move as a normal thing that a particular person uses a lot and is very good at, thus making it his signature. if you think about real life examples of signature moves, they are not usually crazy invented things, but rather, a signature upper cut, or a signature triple round kick.
Like NBA Street or Fifa Street

Quote:
edit: also, why do you think PvE only skills will not unbalance the game? notice they keep nerfing PvE only farming skills? some of us play ONLY PvE, and if someone creates a masterskill, everyone will just duplicate it.
I realise there might be a problem with people creating signature skills especially for farming. However, remember in the originial idea of this the recharge time is 60 seconds, thus making it not so good at farming
Maybe to prevent people farming, it could simply detect by disabling the signature skill when you're in a party of less than two (i.e. 1). This would basically stop farming with it altogether.
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Old Nov 13, 2005, 09:59 AM // 09:59   #54
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*shrug*

i personally see zero possibility of this ever being implented, and i also have no real interest in creating my own skill, sure it would be cool, but i'd rather just play the game.

agree to dissagree?
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Old Nov 13, 2005, 10:04 AM // 10:04   #55
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Quote:
Originally Posted by Deadlyjunk
I thought the point of this thread was to respond to the suggestion posted by King Symeon. So I think that's what we should be doing, instead of posting what skill we would make.

Before you say anything:

Yes, I do realise I'm guilty of this myself...
Actually if you look a little further up this page you'll notice that he himself said he wanted to hear peoples ideas for skills they'd make. If you dont want to look here's the quote.
Quote:
Originally Posted by King Symeon
Hey guys, I thought I'd just dig up this old thread of mine with this post:

Simply for a lively discussion, can you guys post some ideas for realistic signature skills for yourselves that are not silly! They could be something like a shout for your name that does something, a special spell, attack or stance. Just make em realistic - no 'Slap Face' or 'Noob Smash'.
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Old Nov 13, 2005, 10:09 AM // 10:09   #56
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i'm sorry if it seemed like i was trying to hijack the thread, especially since my idea didn't really turn out to be similer to what was suggested.
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Old Nov 13, 2005, 10:12 AM // 10:12   #57
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Quote:
Originally Posted by Eldrig
*shrug*

i personally see zero possibility of this ever being implented, and i also have no real interest in creating my own skill, sure it would be cool, but i'd rather just play the game.

agree to dissagree?
If you have no interest then don't post on this topic
The devs do come on these forums, especially Gaile Gray, and even though they don't read all topics or agree with them, they take ideas of players into account. It's worth a try discussing ideas for the game. Therefore there is not zero possibility of any of our ideas being taken into account and implemented in a certain way to the game.

Back to the topic of the thread, please continue to post your realistic signature skill ideas! Remember that the engine has limits, so they can't be too overpowered!

Here's one for my monk:

Blessing of Dark
Type: Enchantment spell
Cost: 10 energy
Cast time: 1 sec
For 15 seconds, target ally is immune to all sources of damage except dark damage. When Blessing of Dark ends, the caster gains 50 health.

I was thinking about the Signature Skill selection itself. Could you only create and delete one signature skill? And how often could you do this? Or would you be able to create a bunch of them to choose from?
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Old Nov 13, 2005, 05:27 PM // 17:27   #58
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Only one per character. You will not be able to delete it. So once you create it thats what you're stuck with. The reason I say this is it prevents people from constantly changing their skill. But I guess that does kinda spoil the idea of guild wars being flexible. The only thing that cannot be changed in the entire game is your primary profession once you've created the character. So I guess I'm on the fence for this one.
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Old Nov 13, 2005, 05:45 PM // 17:45   #59
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hmmm
I'm not sure either...
I think there should be only one skill you can create/delete, but maybe there should be a limit on the number of times you change it...like 5 or something
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Old Nov 13, 2005, 05:48 PM // 17:48   #60
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Well you could make it cost 2 skill points to create. Granted it's only 1 skill but for the power of customization it should be a little more expensive. That way you're less inclined to keep changing the skill and when you do you have to gain 2 levels before you can change it again (which can take a while)
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